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Skills are abilities used to enhance Einherjar in the Valkyrie Profile series, although the way they are used changes in each game.

Valkyrie Profile[]

Skills in Valkyrie Profile are divided into four categories: Reaction, Support, Attack, and Status. Each skill have up to 8 levels, though some have less, between 5, 4, and 1, and costs CP to learn which progressively increases as the skill's level increases.

Most skills are only available to be learned through tomes in the same way as magic spells. However, once the tome is used, the skill will be available to all characters who can learn them.

Reaction[]

Reaction skills are automatically activated in specific situations. Each character can have up to two Reaction skills equipped at a time.

Skill CP Available to Usage
First Aid 12/12/14/14/26/26/48/48 All Gives a 15% chance to have the user restore (Max. DME * (Skill Lv. * 3%)) DME to another party member at the start of a turn.
Auto Item 4/4/8/8/12/12/16/16 All Automatically uses an item at the start of a turn when the conditions required for that item's usage is met (e.g. Elixir will be used when a party member's DME fall below 50%, Banish will be used when a party member suffers from a status effect, Union Plume will be used when a party member dies). The usage priorities for each item can be set in the Skill Setup menu, which is (Skill Lv. * 40%).1
Throw 25 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Launches an inaccurate magic blade at the enemy prior to attacking them, useful to aid in Guard Crush. The blade contributes to the number of hits, but not the energy meter.
Cure Condition 15/15/15/20/20/30/30/40 All Cure status effect(s) from another party member at the start of a turn. The status cured and the success rate varies depending on the skill's level.2
Guts 15/15/20/20/40/40/60/80 All Gives a (40% in Level 1, ((Skill Lv. * 5%) + 40%) in Level 2 and above) chance for the user to automatically revive themselves with single-digit DME upon death.
Adept Illusion 12/13/14/25/26/27/38/39 Sorcerer Gives a (Skill Lv. * 5%) chance to create an illusion to help the user avoiding attacks.
Dancing Sword 5/5/10/10/20/20/30/40 Sorcerer Gives a (Skill Lv. * 7%) chance to materialize two swords to counter an attack after avoiding it.
Last Trial 25/25/25/38/38/38/51/64 Sorcerer Gives a (Skill Lv. * 10%) chance to have the enemy who killed the user lose 10% of their current HP and might suffer from Paralyze or Stone (unless if they are immune).

  1. The items available for use though Auto Item are Elixir, Prime Elixir, Noble Elixir, Union Plume, Banish, Prime Banish, and Noble Banish. Also, if every single item's priorities are set to 100%, it will prevent them from actually being used due to a bug; to avoid this, set the priority of one item to 100%, another to 99%, and so on.
  2. Level 1: Poison (30%); Level 3: Freeze (30%); Level 4: Paralyze (30%); Level 5: Silence (40%); Level 6: Curse (40%); Level 8: Stone (40%)

Support[]

Support skills improves the user's offensive capability. Each character can only have one Support skill equipped at a time.

Skill CP Available to Usage
Splash 20/20/30/55/55/75/80/90 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Each attack generates shockwaves from the attack's direction doing up to ~20% of the damage depending on the skill's level to increase the damage dealt. The shockwaves contribute to the energy meter, but not the number of hits.
Reverie 90/90/90/90/90/90/90/90 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
A transparent double follows the user which inflicts extra attacks doing 30% of the damage. The double's attacks contribute to the number of hits, but not the energy meter. The double will disappear for the rest of the battle when the user takes a certain threshold of damage which depends on the skill's level.
Combo Counter 40 Lenneth
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Archer
The user can counter attacks with all attacks they have (e.g. if Lenneth can use Bolt Slash and Vertical Raid in normal attacks, she can use both of them when countering attacks) by pressing the character's button in a quick succession. The attack order starts from which attack is set to counter attacks in the Abilities menu, however.
Noise Arrow 20/20/20/35/35/35/40/50 Lenneth (bow)
Archer
Each hit of the user's attacks have a (Skill Lv. * 5%) chance to cause Silence on the enemy for 2 turns (unless if they are immune).
Triple Distress 40/40/40/55/55/55/60/60 Lenneth (bow)
Archer
Each hit of the user's attacks have a (Skill Lv. * 5%) chance to reduce the enemy's guard, avoid, and counter rates for one turn.
Steal Magic 20/20/35/35/50/50/60/60 Sorcerer Each enemy killed by the user's magic spells (including Great Magics and the Wait Reaction familiar) will restore (Enemy Max. HP * (Skill Lv. * 2%)) DME to the user.
Stun Magic 60/70/70/80/80/90/90/90 Sorcerer The user's magic spells (including Great Magics and the Wait Reaction familiar) have a (Skill Lv. * 2%) chance to cause Faint (unless if the enemies are immune).
Concentration 30/40/50/60/70 Sorcerer The user will consume ((Max. DME * 70%) - (Skill Lv. * 5%)) DME after performing PWS or Great Magic to set their CT to 2.1

  1. Due to a bug, the CT will be set to what the base spell adds to when casted normally instead of 2 at all times (e.g. Fire Storm will add 2 CT instead of 5 that its PWS or Ifrit Caress adds).

Attack[]

Attack skills are similar to Support skills, but requires manual input to be actually used. Each character can only have one Attack skill equipped at a time.

Skill CP Available to Usage
Scarlet Edge 90 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Hold the character button (instead of tapping it) to have the user's attack knock down the enemy. Costs 5% of the user's max. DME.
Charge 60 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Hold the character button (instead of tapping it) to cause the attack to deal 50% more damage. Costs 5% of the user's max. DME.
Strike Edge 50 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Hold the character button (instead of tapping it) to give a 50% chance for the attack to cause Faint (unless if the enemy is immune). Costs 5% of the user's max. DME.
Dark 50 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Hold Left on the D-Pad before pressing the character button to have the user attack the enemy from behind. Useful against enemies with high guard rate (e.g. Dragon Servants).
Trick Step 50 Lenneth (sword)
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Hold Right on the D-Pad before pressing the character button to have the user steps back right after they attacks the enemy, prompting the enemy to counter the attack and leaves them vulnerable to other party members' attack. Useful against enemies with high guard or avoid rate (e.g. Dragon Servants and named demons).
Slanting Rain 30 Lenneth (bow)
Archer
Tap Left on the D-Pad after pressing the character button to have the user attack all enemies instead of attacking a single target normally.
Darkness Arrow 90 Lenneth (bow)
Archer
Tap Left on the D-Pad after pressing the character button to have the user attack all enemies instead of attacking a single target normally, and reduces their avoid rate by 50% for 2 turns.
False Arrow 60 Lenneth (bow)
Archer
Tap Left on the D-Pad after pressing the character button to have the user shoot three arrows which forces the enemy to guard them. Useful to set up Guard Crush combos.
Mental Reaction 95/95/95/95 Sorcerer Press the character button while the user have more than 1 CT to reduce their CT to 0 at the cost of (Max. DME * (50% - (Skill Lv. * 5%))) DME.
Wait Reaction 5/10/20/40/80/80/90/90 Sorcerer Press the character button while the user have more than 1 CT to have them attack an enemy with their familiar that does (Skill Lv. * 100) damage and cannot be guarded or avoided.

Status[]

Status skills are usually requested for the war in Asgard, with some also increasing the character's stats. All Status skills are passive and gives permanent benefits once learned.

Note that it is pointless to learn non-stat increasing Status skills for Lenneth, Arngrim, Mystina, and Gandar, as the latter three cannot be transferred to Valhalla.

Skill CP Available to Usage
Tactics 5/5/10/10/20/20/30/30 All Increases INT by (Skill Lv. * 1).
Transfer request of Chapter 2 and 8.
Hear Noise 5/5/10/10/20/20/30/30 All Increases AGL by (Skill Lv. * 1).
Transfer request of Chapter 4.
Find Trap 5/5/10/10/20/20/30/30 All Transfer request of Chapter 3.
Survival 15/25/35/45/55/65/75/85 All Increases max. DME by (Skill Lv. * 200).
Transfer request of Chapter 3.
Identify 5/5/10/10/20/20/30/30 All Transfer request of Chapter 2.
Leadership 5/5/10/10/20/20/30/30 All Transfer request of Chapter 2 and 8.
Fight 10/10/20/20/30/40/50/60 All Increases STR, INT, AGL, and DEX by (Skill Lv. * 2).
Transfer request of Chapter 8.
Trick 5/5/10/10/20/20/30/30 All Increases INT by (Skill Lv. * 2).
Transfer request of Chapter 4.
March 5/5/10/10/20/20/30/30 All Increases INT by (Skill Lv. * 1).
Transfer request of Chapter 5 and 8.
Formation 5/5/10/10/20/20/30/30 All Increases INT by (Skill Lv. * 1).
Transfer request of Chapter 8.
Attack Pow 5/10/20/30/40/50/60/70 Lenneth
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Archer
Increases STR by (Skill Lv. * 30).
Transfer request of Chapter 5.
Defend 10/20/20/25/25/30/30/40 All Increases RDM by (Skill Lv. * 10).
Transfer request of Chapter 5.
Avoid 5/15/15/25/25/35/45/55 All Increases AGL by (Skill Lv. * 3).
Transfer request of Chapter 7.
Hit 5/10/15/20/25/30/40/50 Lenneth
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Archer
Increases DEX by (Skill Lv. * 3).
Transfer request of Chapter 6.
Resist Damage 5/5/10/20/30/40/50/60 All Increases RDM by (Skill Lv. * 20).
Transfer request of Chapter 5.
Magic Pow 20/20/30/30/40/40/50/60 Sorcerer Increases INT by (Skill Lv. * 30).
Resist Magic 5/5/10/10/20/20/30/30 All Increases RST by (Skill Lv. * 5).
Transfer request of Chapter 7.
Monster Int. 5/5/10/10/20/20/30/30 All Transfer request of Chapter 6.
Undead Int. 5/5/10/10/20/20/30/30 All Transfer request of Chapter 7.
Demon Int. 5/5/10/10/20/20/30/30 All Transfer request of Chapter 4.
Counter 20 Lenneth
Freya
Brahms
Swordsman
Lancer
Heavy Knight
Samurai
Archer
Allows the user to counter attacks.
Transfer request of Chapter 8.

  • Hear Noise can be boosted or added with Shell of Laliu.
  • Monster Int. can be boosted or added with Monster Tome.
  • Undead Int. can be boosted or added with Skull of Devone.
  • Demon Int. can be boosted or added with Demonic Tome.

Valkyrie Profile 2: Silmeria[]

Skills in Valkyrie Profile 2: Silmeria are divided into five categories. To activate, the Skill must be equipped out of battle. Each Skill has a CP cost and multiple Skills can be equipped at once if the total CP cost is lower than a character's max CP limit. They are learned by combining runes on equiment and then gaining a certain amount of points. Being at lower level increases the speed in which skills are learned.

Attacks Skillls[]

Status Skills[]

Reaction Skills[]

Defense Skills[]

Critical Skills[]

(link to list of VP2 skills)

Valkyrie Profile: Covenant of the Plume[]

Tactics[]

Something something R1

Plume Skills[]

Ajfhat Functdjsfhivate their own unique Plume Skill through the assistance of the Destiny Plume, but at the cost of their life.

Techniques[]

Slammer hammer


Main article: Skills - Valkyrie Profile: Covenant of the Plume

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